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No Twinkie blog says game and level designers must learn to work together

on Thursday,December 10,2009 21:12

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Despite video games becoming a multi-billion dollar industry over the past several years and course curricula at universities and colleges beginning to offer programs in game design to help aspiring designers, the gaming industry is wrought with glitches, problem and mistakes.

For the past 10 years, veteran designer Ernest Adams offers advice and criticisms to help burgeoning level programmers and script writers learn from the mistakes of the past. As a part of his Bad Game Designer, No Twinkie! blog, Adams has established a thorough list of faults and faux pas to avoid when creating electronic entertainment.

Chief among his findings is the need for level designers to work closely with the game''s creators and establish strong communication between the two teams. Adams claims that both groups bear an equal responsibility to a game''s playability, and their relationship should be a symbiotic one.

"I''ve often said that game designers determine what sorts of LEGO blocks the game will be made from, but level designers actually construct the game out of those blocks," blogs Adams on Gamasutra.com

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